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Java Edition 26.3

Minecraft biomes 66 · Java Edition 26.3

The game has 66 biomes spread over three dimensions: 56 in the Overworld, 5 in the Nether and 5 in the End. Each one decides the ground you walk on, the plants, the mobs and the structures you can find. This page lists them all and explains how the game places them, how to find the one you need and which biomes deserve a detour.

BadlandsBadlandsOverworld · 2Bamboo JungleBamboo JungleOverworld · 0.95Basalt DeltasBasalt DeltasThe Nether · 2BeachBeachOverworld · 0.8Birch ForestBirch ForestOverworld · 0.6Cherry GroveCherry GroveOverworld · 0.5Cold OceanCold OceanOverworld · 0.5Crimson ForestCrimson ForestThe Nether · 2Dappled ForestDappled ForestOverworld · 0.6Dark ForestDark ForestOverworld · 0.7Deep Cold OceanDeep Cold OceanOverworld · 0.5Deep DarkDeep DarkOverworld · 0.8Deep Frozen OceanDeep Frozen OceanOverworld · 0.5Deep Lukewarm OceanDeep Lukewarm OceanOverworld · 0.5Deep OceanDeep OceanOverworld · 0.5DesertDesertOverworld · 2Dripstone CavesDripstone CavesOverworld · 0.8End BarrensEnd BarrensThe End · 0.5End HighlandsEnd HighlandsThe End · 0.5End MidlandsEnd MidlandsThe End · 0.5Eroded BadlandsEroded BadlandsOverworld · 2Flower ForestFlower ForestOverworld · 0.7ForestForestOverworld · 0.7Frozen OceanFrozen OceanOverworld · 0Frozen PeaksFrozen PeaksOverworld · -0.7Frozen RiverFrozen RiverOverworld · 0GroveGroveOverworld · -0.2Ice SpikesIce SpikesOverworld · 0Jagged PeaksJagged PeaksOverworld · -0.7JungleJungleOverworld · 0.95Lukewarm OceanLukewarm OceanOverworld · 0.5Lush CavesLush CavesOverworld · 0.5Mangrove SwampMangrove SwampOverworld · 0.8MeadowMeadowOverworld · 0.5Mushroom FieldsMushroom FieldsOverworld · 0.9Nether WastesNether WastesThe Nether · 2OceanOceanOverworld · 0.5Old Growth Birch ForestOld Growth Birch ForestOverworld · 0.6Old Growth Pine TaigaOld Growth Pine TaigaOverworld · 0.3Old Growth Spruce TaigaOld Growth Spruce TaigaOverworld · 0.25Pale GardenPale GardenOverworld · 0.7PlainsPlainsOverworld · 0.8RiverRiverOverworld · 0.5SavannaSavannaOverworld · 2Savanna PlateauSavanna PlateauOverworld · 2Small End IslandsSmall End IslandsThe End · 0.5Snowy BeachSnowy BeachOverworld · 0.05Snowy PlainsSnowy PlainsOverworld · 0Snowy SlopesSnowy SlopesOverworld · -0.3Snowy TaigaSnowy TaigaOverworld · -0.5Soul Sand ValleySoul Sand ValleyThe Nether · 2Sparse JungleSparse JungleOverworld · 0.95Stony PeaksStony PeaksOverworld · 1Stony ShoreStony ShoreOverworld · 0.2Sulfur CavesSulfur CavesOverworld · 0.8Sunflower PlainsSunflower PlainsOverworld · 0.8SwampSwampOverworld · 0.8TaigaTaigaOverworld · 0.25The EndThe EndThe End · 0.5Warm OceanWarm OceanOverworld · 0.5Warped ForestWarped ForestThe Nether · 2Windswept ForestWindswept ForestOverworld · 0.2Windswept Gravelly HillsWindswept Gravelly HillsOverworld · 0.2Windswept HillsWindswept HillsOverworld · 0.2Windswept SavannaWindswept SavannaOverworld · 2Wooded BadlandsWooded BadlandsOverworld · 2

Biomes by rarity

Share of the Overworld surface, from the rarest. Measured on 1,000 random seeds.

Stony Peaks0.1%
Windswept Gravelly Hills0.1%
Mushroom Fields0.14%
Pale Garden0.16%
Frozen Peaks0.16%
Jagged Peaks0.16%
Windswept Forest0.2%
Windswept Savanna0.22%
Ice Spikes0.24%
Cherry Grove0.28%
All 52 surface biomes
Stony Peaks0.1%
Windswept Gravelly Hills0.1%
Mushroom Fields0.14%
Pale Garden0.16%
Frozen Peaks0.16%
Jagged Peaks0.16%
Windswept Forest0.2%
Windswept Savanna0.22%
Ice Spikes0.24%
Cherry Grove0.28%
Windswept Hills0.28%
Eroded Badlands0.32%
Snowy Beach0.34%
Savanna Plateau0.39%
Snowy Slopes0.4%
Dappled Forest0.46%
Mangrove Swamp0.52%
Wooded Badlands0.62%
Flower Forest0.64%
Bamboo Jungle0.66%
Sunflower Plains0.66%
Old Growth Spruce Taiga0.68%
Old Growth Pine Taiga0.71%
Grove0.76%
Frozen River0.84%
Badlands0.87%
Swamp1.1%
Deep Frozen Ocean1.2%
Meadow1.2%
Stony Shore1.2%
Sparse Jungle1.4%
Dark Forest2%
Jungle2.1%
Warm Ocean2.1%
Old Growth Birch Forest2.1%
Birch Forest2.2%
Frozen Ocean2.2%
Deep Lukewarm Ocean2.4%
Snowy Taiga2.4%
Deep Cold Ocean2.4%
Beach2.4%
Desert2.4%
Snowy Plains2.9%
Taiga3.5%
Deep Ocean3.7%
Savanna3.9%
Lukewarm Ocean4.4%
Cold Ocean4.5%
River6.2%
Ocean7%
Plains10.2%
Forest12.2%

// 1,000 random seeds, normal world. Java 26.2 world generation computed with cubiomes, plus the 26.3 Dappled Forest rule. Estimates, not exact 26.3 values.

How the game decides where biomes go

Since version 1.18, the Overworld chooses its biomes from six noise values that change smoothly across the world. Two describe the climate: temperature and humidity, called vegetation in the game files. Three shape the land. Continentalness decides whether a spot is ocean, coast or deep inland. Erosion decides whether the terrain stays flat or rises into mountains. Weirdness draws peaks and valleys, and it also decides when the rarer variant of a biome replaces the common one. The sixth value, depth, tells how far below the surface a point lies.

Each biome covers a range of these values, and the game picks the one that fits best at every spot. That is why climates usually change gradually, why rivers follow valleys and why biomes are three-dimensional: the biome under your feet can differ from the one far below.

Each biome also has its own temperature value, shown on its page. That one does not place the biome: it decides whether it rains or snows and helps color the grass and leaves.

Underground, Nether and End

Depth lets cave biomes stack under the surface. Below almost any landscape you can enter Lush Caves, Dripstone Caves, Sulfur Caves or, deepest of all, the Deep Dark, the only biome where an Ancient City can generate.

The Nether uses the same noise system with its own settings and five biomes, from the Nether Wastes to the Basalt Deltas. The End works differently: a dedicated biome source makes the central island The End, then splits the outer islands into highlands, midlands, barrens and small islands. Only the End Highlands and the midlands can hold an End City.

How to find a biome

With cheats on, type /locate biome minecraft: followed by the biome's ID: the game returns the coordinates of the nearest one, and clicking them fills in a teleport command. In Java Edition, the debug screen (F3) shows the biome you are standing in. Every biome page on this site also has a seed map, so you can plan the trip before you leave.

Some biomes take more searching. Mushroom Fields are islands, usually far out in the ocean. Ice Spikes and Sunflower Plains are rare variants that only replace snowy plains and plains under the right weirdness.

Biomes worth knowing

  • Plains: flat, open and one of the two biomes with plains villages, an easy place to start.
  • Badlands: layered terracotta and extra gold ore, even near the surface.
  • Jungle: giant trees, cocoa beans, parrots and the Jungle Pyramid.
  • Cherry Grove: pink cherry trees on mountain slopes, a favorite for builds.
  • Pale Garden: a gray, silent forest where the Creaking comes out at night.
  • Warm Ocean: shallow water full of coral, the only biome where bone meal grows coral underwater.

✓ Checked in Java Edition 26.3 · updated 1 November 2026

Minecraft biomes — FAQ

How many biomes are there in Minecraft?

66 in the current Java Edition: 56 in the Overworld, 5 in the Nether and 5 in the End. A technical biome, The Void, also exists for custom flat worlds.

Can you change the biome of an area?

Yes, with the /fillbiome command and cheats on. It replaces the biome inside a box between two corners, which changes weather, colors and future mob spawns, but not the blocks already generated.