New skin system
Servers pass on skins and capes as signed links from Mojang. Skin server outages should be rarer and matter less, and re-logging is enough to see a new skin.
Released on 9 April 2014, Minecraft Java Edition 1.7.6 introduces a new skin system and prepares name changes by identifying players by a unique ID (UUID). It cannot join 1.7.2 to 1.7.5 servers. 1.7.7 replaced it the same day to fix crashes.
The changes you will notice first, with the pages that go deeper.
Servers pass on skins and capes as signed links from Mojang. Skin server outages should be rarer and matter less, and re-logging is enough to see a new skin.
Each player is identified by a unique ID instead of a name. After a rename, bans, whitelists and operator status carry over, as do inventory and statistics.
Open the Minecraft Launcher and select Minecraft: Java Edition.
Go to Installations, create a new installation and choose version 1.7.6.
Back up your worlds before opening them in a new version.
0 snapshots, 2 pre-releases and 0 release candidates over 32 days.
On 9 April 2014, for Java Edition, after two pre-releases. 1.7.7 replaced it a few hours later, and 1.7.8 and 1.7.9 followed on 11 and 14 April.
No. 1.7.6 only adds the technical support for name changes. Mojang opened name changes on account.mojang.com on 4 February 2015.
Because the network protocol changed to support the new player format. Client and server must both run 1.7.6 or later.
Java 8. The official launcher runs 1.7.6 with its own Java 8 runtime.